Varkul, the Iron Lord
Varkul is the iron lord of war. He blesses those who meet blade, bone, and blast without fear. Cowardice and idle comfort earn his contempt.
His covenant is for those who live at the sharp end: fighters, raiders, hunters of monsters and of each other. He does not ask for cruelty — he asks that you never sit still while there is something left to kill. The wolves say he nods at them when they pass; the scribes note he welcomes lycanthropy, and a wolf in his service earns half again on every kill.
What Varkul Demands
Section titled “What Varkul Demands”| Deed | His judgment | Favor |
|---|---|---|
| Slaying hostile creatures (zombies, skeletons, creepers, spiders) | Loves | +0.2 |
| The killing of mortals (other players) | Loves | +0.8 |
| Idle fishing | Hates | −2 |
| Nurturing peaceful herds (breeding animals) | Hates | −3 |
The Ladder of Standing
Section titled “The Ladder of Standing”| Standing | Favor | What it feels like |
|---|---|---|
| Exalted | +75 to +100 | Resistance I, Strength II |
| Warforged | +50 to +74 | Resistance I, Strength I |
| Favored | +25 to +49 | Resistance I |
| Neutral | −10 to +24 | Nothing. He barely knows you exist. |
| Shunned | −40 to −11 | Unluck |
| Oathbreaker | −70 to −41 | Slowness I |
| Forsaken | −100 to −71 | Weakness I, Slowness I — and his lightning |
Domain Blessings
Section titled “Domain Blessings”Favored followers deal 5% more damage directly to other players; that rises to 10% at Warforged and 15% at Exalted. Each player kill also starts or extends a kill streak and grants 30 seconds of Strength I. The third kill adds Speed I, the fifth upgrades the strength to Strength II, and death resets the streak.
The Trial of Iron
Section titled “The Trial of Iron”His holy day falls on the 21st of Highsun, when the year stands at its full height: from dawn to dusk his faithful earn double favor for every deed he loves. The reckoning of days is kept in The Turning Year.
The Iron Lord stands warmest with Kharoven — iron sworn to iron; the forge arms the war — and shares an old kinship with Ulfrayne, for battle and hunt keep one heartbeat. Only Mosswyn keeps him at a distance, for his wars trample her harvests. Where the standings sit today is written in The Quarrels of Gods.
Living Under the Iron Lord
Section titled “Living Under the Iron Lord”The fastest road to his blessing runs through other players — one mortal felled is worth four zombies. But a nightly monster hunt earns steady standing, and Exalted’s Strength II makes every fight after it easier. His hatreds, read in reverse, are a warning list: no fishing trips, no ranching. If your base needs food, grow crops — Varkul is indifferent to wheat.