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Coin

Faith buys you standing with the gods. Coin buys you everything else.

The Reach runs on coin — a single currency, carried on your soul rather than in your pockets, so it survives death and follows you between Emberwick and the wild.

You begin with no automatic starting coin. Coin enters circulation through staff or event rewards and then moves between players. Check your balance any time:

Command What it does
/balance See how much coin you’re carrying (also /bal, /money)
/balance <player> Check another player’s purse
/pay <player> <amount> Hand coin to someone else; the target must be online

Coin moves cleanly — a /pay is instant, and the amount leaves your purse the moment it lands in theirs. The target must be online for the command to succeed. Nothing drops on death; what you have is what the world says you have.